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Long war meld use

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I know some of you may believe I am just really bad or something, but I think that having a soldier mind frayed is almost like having a retarded cripple (extremely impaired person) on your squad, because that soldier can't even aim, throw grenades, or move effectively for the next two turns. I have been wonder if the thinmen's acid and the sectoids' mindfray/psi panic is abit too overpowered?

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